Perhaps the most pertinent fact, though, obscured by the reference to CDs, is that in the FAQ section, they indicate that they will be phasing out downloads for new episodes as well. In effect, every episode after album 80 will be a Club episode.BIG NEWS:
We’re saying goodbye to CDs in the spring of 2026 and going fully digital.
That means longer storylines for your favorite characters. Less waiting between multi-part stories. More flexibility for fun, one-off episodes. But what about downloads? Will there still be 24 new episodes a year?
Take a look at our new info page which features FAQs and an entire Official Adventures in Odyssey Podcast episode where Executive producer Dave Arnold and showrunner Marshal Younger join producer Bob Smithouser to answer questions about the transition.
https://adventuresinodyssey.com/nextlevel
My initial reaction, cross-posted from my reply to Bren's share on a Facebook post:
The complaints I've seen about it since fit broadly into three categories: philosophical ('this ties into the insidious world agenda of "own nothing and be happy"'), financial ('our prices are much higher now than before'), or practical (either 'we have a bad internet connection', or 'we don't want our kids using phones or Bluetooth speakers instead of CD players').It's disappointing, but it's a sensible policy, and it's a sign of restraint and their dedication to a niche group of their fans that they didn't do this sooner.
CDs are obviously out of fashion; most families probably don't even have disc players anymore. As for digital downloads, these have some of the same problems; in a world where the average person has been trained to rely on cloud products, rather than keeping up with local downloads, you have to be a little geeky to take advantage of this option.
Moreover, the old 'compromise' position has been bad for the show. Fans, and at times apparently even the writers, have had the idea for years that an episode being a 'Club episode' means that there can't be any character development. Although I've argued for years that this needn't be necessarily true, I grant it's hard to work around the fact that you can only count on half of your content being heard by some of your listeners. I suspect this limitation has come up in some way or another in every writing team discussion. Going all in on the Club, for better or worse, is a way to permanently resolve this tension.
This also props up the show financially. As I have mentioned in many previous discussions on the Club, I suspect the 'silent majority' of AIO listeners, historically, have listened without paying, even though they could pay if they really wanted to. (Anecdotally, I probably gave more money to AIO during my time as a Club member than my family did in all the rest of my life put together.) While some people will probably stop listening, or only listen in bursts (like the fellows who subscribe one month and catch up on all the new episodes during that time), it's likely that many people who've been sitting on the fence will commit and become full-time subscribers.
At any rate, the Club has gotten to be a genuinely good deal in its own right. $15 was out of line when they tried it early on, but $10 is a reasonable price, and it has accumulated value the more things they put online. Every AIO episode, every AIO video, Clubhouse magazine, the only discussion forum that's still alive, access to exclusive comics (even if you think they're glorified fanon, I feel they still offer value)... if this is what we're 'stuck with', it isn't a bad lot. There are certainly plenty of other things people pay for that offer a lot less.
Ultimately, I think the financial aspect is key to the first two issues, and that fans don't realize the economics at play here. Cassette album #2, "Grins, Grabbers and Great Getaways", according to an ad shared at AIOWiki, used to retail for $25 in its early days. According to the CPI calculator, that would be $62.34 today. I suspect fans claiming they are prepared to pay extra for digital downloads would resent it if FotF took them at their word and adopted this pricing scheme. Historically, AIO has kept prices the same, or even brought them down (in spite of the dollar losing value), but there comes a point where this has to be corrected if the show is to be sustainable. The Club does this, and overcomes people's psychological reluctance to pay a lot of money at once by 1) giving them the option to spread the cost out over time, via monthly payments, and 2) offering a lot of extra content up front.
As far as the difficulties with internet access or controlling childrens' access to electronics go, those are regrettable issues, but I feel that they are resolvable; we just need someone to take the time to think them through and come up with a solution that will work for these special cases.