Saying Good Bye to the Novacom Saga
By Jacob Isom
| August 10, 2002


Everybody says good bye sometime in their life. Sometimes it means months of agony-filled waiting for a long-awaited return and sometimes it means no more doggy puddles on the freshly mopped floor. Today I don't come to you with the good option: dry linoleum floors. I do come to you with this article to express the more painful situation. If someone is in the correct frame of mind when they are saying good bye, it is most likely that they are saying good bye to a brother and/or sister to a college far, far away, and a painful, emotional memory haunts their mind for the next four years. This victim is experiencing a sense of loss, sadness, and an undeniable longing which penetrates their very being. The scene keeps coming back to them. The "I'll be back sooner than you think" cliche rings in the victim's ears. This victim, dumbfounded, upset, can barely even speak. Those two dreaded words slip from a mouth, seeming as if in slow motion. "Good bye." In this article I intend to show you what many Adventures in Odyssey fans are going through now that the Novacom Saga has come to its demise, along with the strengthening hope that the bad guys will come back.

 

One may question why someone would waste hours of precious daylight writing articles, opinion pieces, etc. if it doesn't benefit the individual who writes it. The truth is, I will occasionally begin a writing piece for school. Wait...scratch that. Let's take this situation for example: My English teacher (for example: Mrs. Ingles) assigns a two-page critical analysis on "War and Peace." I'll have you know that my mind is so odd that I begin the essay with a pencil and a blank piece of paper, my mind in a fixed position, my head unmoving. The wall on the other side of the classroom has a nice appeal at a time like this. It's amazing how much fun you can have while staring at a wall during a class assignment. Oh, the many ideas and inspirations that come with fixing your stare at a concrete wall. My mind begins to race with thoughts. First I think of the splinter in my thumb and then I begin contemplating on how I can successfully remove it with the least pain possible.

 

Next I begin to think about what type of flan I want to eat after dinner. Then my mind takes yet another turn. Now I am worrying whether or not I washed all the zit cream off my face before I came to school. I carefully and hesitantly start rubbing my face so as not to draw attention to myself. There, the position I had been waiting to be in has arrived. My face continues to glare at the wall... left hand resting on the left side of my face... pencil in hand. An idea comes to me. I begin writing profusely, burning the morning oils, scribbling down some really neat chicken scratches that form a melodious masterpiece of words, syllables,  and run-on sentences, just as you are reading now.

 

My eyes lift themselves and scan the room. The teacher, worried about what I am writing, gives a nervous smile as my eyes drift back to the wall. Another idea comes to me. Now I am writing at full force, perfect handwriting all the way through, words all aligned on the lines of the paper. Pretty soon my mind has returned back to consciousness and the girl next to me asks me, "What are you doing?" and my drifting daydream fades away completely. For, the girl has noticed that I am now glaring at the wall across the room, letting out all stress, my hand moving profusely. I then realize that I had not been looking at the paper at all. The wall across the room now looks more vivid as I advert my gaze to the blue-eyed girl to give a reasonable explanation. I then have to inform her that staring at the wall on the other side of the room provides inspiration and nuggets of ideas.

 

I now reach my first point: Staring at the wall isn't that bad. Allow me to clarify.

 

The classroom wall of inspiration proves its point. Adventures in Odyssey is a classroom wall. I stare at it for inspiration. I look at it for ideas. It's in this type symbol that we see not only the wall, but the cracks as well. On the left-hand side of the wall I see what appears to be bricks. White bricks. White bricks that appear to be brand-new. I now fix my stare at the center of the wall. It seems to have a sagged indentation that follows diagonally across the wall. To the right the crack makes its way in a 45 degree line, missing a degree or two. The jagged line eventually fades into what seems to be old bricks. Bricks you'd only see in a dark, gloomy house on Halloween.

 

Now why did I just define every nook and cranny of the classroom wall and why am I inspired from it? My previous paragraph can easily be summed up in three points, my way of re-enforcing... uh... something.

 

The Classroom Wall of Inspiration:

 

1. Left Side: I see what appears to be bricks. White bricks. White bricks that appear to be brand-new.

 

2. Center: It seems to have a sagged indentation that follows diagonally across the wall.

 

3. The jagged line eventually fades into what seems to be old bricks.

 

4. Let's add a fourth point. There.

 

The four points that you just read (I lied when I said I'd mention three points) are helpful in breaking down the paragraph, but don't really mean anything. Or do they? In my mind, everything means something. Allow me to break those four points above down into four more points that you'll be able to understand:

 

The Consistency of the Classroom Wall of Inspiration:

 

1. It's made out of bricks.

 

2. The fact that it has a crack down the center and trailing to the right obviously states that not only is there an indentation of some sort, but there must have been some untimely corrosion and/or rain damage within the history of its tough, brick surface.

 

3. Some of the bricks are new.

 

4. Some of the bricks are old.

 

5. And let's add a fifth point. There.

 

I know, I know... that means nothing. But no! Remember I said that everything means something! Aha! This paragraph means something! My life means something! Oh yeah... I knew that. I'm getting off topic and my most humble apologies escape from my lips.

 

As I was saying, everything means something and the five points you just read (I lied again) do mean something, which I will explain later. For now (if you can remember), think back to the first four points I gave you a moment or so ago. No, not the "Meaning," but the wall. A moment ago I described for you what the left, center, and right sides looked like... try to remember. It really isn't that hard considering you have some years left ahead of you. Now what does the wall mean?

 

The Meaning of the Classroom Wall of Inspiration:

 

1. The left side of our beloved wall (the very wall I spent staring at to articulate my words on a piece of paper) appears to be new bricks. Either someone burned the school down one year and the right side survived, or someone has a really nice power sprayer. No matter. The situation before us is a stack of brand-new bricks. Bricks consisting of whatever a brick is made of. Hard stuff. The bricks are brand-new, meaning that most likely if someone decided to run into the wall, the resistance of the wall would push on you with an equal force, knocking you to the ground and giving you an undeniable headache, nosebleed, or internal damage.

 

Yes, nosebleeds are no fun and the realization that someone saw you hit the concrete wall doesn't help either. That nosebleed represents... [drum roll please]... um... something.

 

[drum roll continues]... the many inconveniences placed on the fictional characters of Odyssey during the Novacom Saga! Obviously nosebleeds are no fun, unless you're some weird person who enjoys losing quarts and quarts of precious blood that helps you live. Anyways, the beginning of the Novacom Saga erupted in a painful nosebleed. Characters were introduced, plotlines were slowly unfolding, and the Saga was brand-new.

 

2. The center of our beloved wall (you remember the one... No! It isn't the one with crayon markings on it, though someone would think it was crayon from that big, jagged line going up) represents the many inconveniences placed on the characters of Odyssey. Things such as Eugene leaving Odyssey, Armitage's brain tumor, and Arthur Dent's... um...  brain tumor are all on the center of the wall. The crack slowly corrodes through time and the plotlines get bigger. Powder Puff Girls, NovaBoxes, and greasly chips all lead up to one thing: mind control.

 

That is the part of the wall I find myself staring at the most, the part of the wall that inspires, helps, and defends its prominent starer! Everything about the Novacom Saga was very suspenseful and the plot drew people in. It inspired, aggravated, and otherwise made people go insane to know what was going on. Because of this, fans went crazy.

 

3. The right side of the wall (obviously it's the last one left because we already went through the other two) represents... uh... um... something. Oh, that's right. I guess there was something good about eating greasly chips for a few weeks! I am staying on track!

 

Anyways, the right side of the wall represents life after the Novacom Saga. The once-large crack trailing through the center of the classroom wall now mellows itself out, leaving behind a large trail and ending at a wall you'd only see in a dark house. The majority of the plotline is over and the wall is now muffled, dazed, and sitting in a puddle of uncertainty. No, not dog potty... uncertainty. The aftermath of the Novacom is showing in the town of Odyssey.

 

Now that we have already heard what's at the beginning, middle, and very end of the Novacom Saga, who wants to hear about that stuff? Not me. I want to know the future. I want to know things. I want, I want, I need, I need! Let's briefly outline a few of the things needing repaired in the town of Odyssey in the next few years:

 

Reasons to Call the Repairman:

 

1. Whit's End needs one.

 

2. Whit needs one.

 

3. Tom needs one.

 

4. There's probably another point, but it's not coming to me.

 

Odyssey needs a repairman. Almost anyone who is sane can say that John Avery Whittaker has changed. No, I'm not talking about his receding hairline that keeps moving, I am talking about Whit's morals. Why?

 

Moral-less Whit:

 

What ever became of Whit talking to the kids of Odyssey? Oh yeah, I almost forgot... there are no kids in Odyssey! Thinking back, Whit used to talk to the kids, people actually came to Whit's End to talk to Whit, and Whit used to be more loving and friendly. Why the change? I have come to realize that Adventures in Odyssey has changed. Whit, 10 years ago, was a sweet, Bible preaching man who wanted nothing more than a diet. The Whit we see now, 10 years later, no obvious morals, chatting on a cell phone, and still wanting that diet. What is his problem? Is that why he never sits around the soda counter of Whit's End with what little kids Odyssey actually has? Has Whit been slacking off?

 

Not only has Whit slacked off, but it seems that kids have a shorter attention span. Whit of the days of old could actually sit down for longer than five minutes to teach lessons. Whit of the days of the cell phone is different. Now it seems as if Mr. Whittaker has to shove his 30-second morals down the kids' throats, only to be regurgitated later.

 

The repairman needs to come repair else besides Whit. Tom Riley.

 

Old Tommy:

 

Tom Riley also has his problems. I enjoy his character but something about him has changed as well. I remember that in the beginning he wasn't the one dishing out the morals. Whit was. Could it be possible that Whit is retiring from his morals and shoving them down Tom's throat?

 

Also Tom needs to get things back to normal with his wife, Agnes. Yeah, all that technical stuff.

 

That is the extent of this article. The Novacom Saga inspired, aggravated, and otherwise drove fans insane to hear more. Unfortunately, Odyssey was really headed for a cliffhanger. Now. There are so many things hanging on the platter. Platters are good to eat off of but I am hoping that the AIO writers aren't biting off more than they can chew.

 

Yeah, I know what you're thinking... There actually was a point to this article! And what was that? Well... uh... um... something. 


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